User Experience Research and Design for Smart Mannequin, i-Mate
March 4th, 2013
We designed a smart mannequin that recognizes human behavior and imitates it. Each mannequin character was assigned according to its use, and the user scenario and persona were created accordingly. There are four different types Marianne, Di Panni, Endrani and Marianne.
- Client | U-infraway
- Cowork with | Minkyoung Lee (designer), U-infraway (production), Inseok Park (3D designer), Hyuk Bae (3D modeling)
- Duration | 3 months
- Responsibility | case research, concept design, user scenario, exterior design, graphic and editorial design for marketing
- Tools | Indesign, Illustrator, Photoshop, Premiere Pro
While people can grasp the overall impression of their clothes through conventional mannequins, it is hard to know how they look like when they move in that clothes, and whether they are comfortable when they move in that suit. We wanted to show how clothes can be changed and used by creating mannequins that recognize and imitate the behavior of users. Therefore, we produced various types of mannequins to cover a range of users, ranging from men to women and children.
Marian (male type)
· Male Mannequin Model for dynamic Image and masculine appearance
· Available to twist and move Head, arm, and waist
· Voice expression function
· Height 180cm
Depani (female type)
· Female mannequin model to express refined and feminine appearance
· Available to twist and move Head, arm, and waist
· Voice expression function and multi-freedom robot hand can be mounted
· Height 170cm
Endrani (female torso type)
· Female mannequin model to express refined and feminine appearance
· Available to twist and move Head, arm, and waist
· Torso body type for long dress
· Height 70cm
Marian (kid type)
· Child Mannequin Model for dynamic Image and small appearance
· Available to twist and move Head, arm, and waist
· Voice expression function
· Height 110cm